<?xml version="1.0" encoding="UTF-8"?>
<record
    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd"
    xmlns="http://www.loc.gov/MARC21/slim">

  <leader>00898nam a22002294a 4500</leader>
  <controlfield tag="001">PE-BaUNAB</controlfield>
  <controlfield tag="005">20260624172926.0</controlfield>
  <controlfield tag="006">a||||gr|||| 001 0 </controlfield>
  <controlfield tag="007">ta</controlfield>
  <controlfield tag="008">      t        pe     gr     00| 0 spa d</controlfield>
  <datafield tag="020" ind1=" " ind2=" ">
    <subfield code="a">9781838648572</subfield>
  </datafield>
  <datafield tag="040" ind1=" " ind2=" ">
    <subfield code="a">PE-BaUNAB</subfield>
  </datafield>
  <datafield tag="041" ind1=" " ind2=" ">
    <subfield code="a">spa</subfield>
  </datafield>
  <datafield tag="043" ind1=" " ind2=" ">
    <subfield code="c">per</subfield>
  </datafield>
  <datafield tag="082" ind1=" " ind2=" ">
    <subfield code="a">S</subfield>
  </datafield>
  <datafield tag="100" ind1=" " ind2=" ">
    <subfield code="a">John Horton</subfield>
    <subfield code="e">Autor</subfield>
    <subfield code="9">13743</subfield>
  </datafield>
  <datafield tag="245" ind1=" " ind2=" ">
    <subfield code="a">Beginning C++ Game Programming</subfield>
    <subfield code="b">Learn to program with C ++ by buildinf fun games</subfield>
  </datafield>
  <datafield tag="260" ind1=" " ind2=" ">
    <subfield code="a">Birmingham, Reino Unido</subfield>
    <subfield code="b">Packt Publishing Ltd</subfield>
    <subfield code="c">2019</subfield>
  </datafield>
  <datafield tag="300" ind1=" " ind2=" ">
    <subfield code="a">715</subfield>
    <subfield code="c">23.5 cm</subfield>
  </datafield>
  <datafield tag="505" ind1=" " ind2=" ">
    <subfield code="a">Chapter 1: C++,SFML, Visual Studio, and Starting the First Game; Chapter 2: Variables, Operators, and Decisions - Animating Sprites; Chapter 3: C++ Strings and SFML time-Player input and HUD; Chapter 4: Loops, Arrays, Switches, Enumerations and Functions - Implementing Game Mechanics..</subfield>
  </datafield>
  <datafield tag="942" ind1=" " ind2=" ">
    <subfield code="2">ddc</subfield>
    <subfield code="c">LIB</subfield>
    <subfield code="e">2026-06-24</subfield>
    <subfield code="z">LRM</subfield>
  </datafield>
  <datafield tag="952" ind1=" " ind2=" ">
    <subfield code="2">ddc</subfield>
    <subfield code="8">SIS </subfield>
    <subfield code="a">B01</subfield>
    <subfield code="b">B01</subfield>
    <subfield code="d">2026-06-24</subfield>
    <subfield code="l">0</subfield>
    <subfield code="o">S</subfield>
    <subfield code="p">01L000008311</subfield>
    <subfield code="r">2026-06-24 17:36:14</subfield>
    <subfield code="y">LIB</subfield>
  </datafield>
  <datafield tag="952" ind1=" " ind2=" ">
    <subfield code="2">ddc</subfield>
    <subfield code="8">SIS </subfield>
    <subfield code="a">B01</subfield>
    <subfield code="b">B01</subfield>
    <subfield code="d">2026-06-24</subfield>
    <subfield code="l">0</subfield>
    <subfield code="o">S</subfield>
    <subfield code="p">01L000008312</subfield>
    <subfield code="r">2026-06-24 17:36:14</subfield>
    <subfield code="t">ej.2</subfield>
    <subfield code="y">LIB</subfield>
  </datafield>
  <datafield tag="952" ind1=" " ind2=" ">
    <subfield code="2">ddc</subfield>
    <subfield code="8">SIS </subfield>
    <subfield code="a">B01</subfield>
    <subfield code="b">B01</subfield>
    <subfield code="d">2026-06-24</subfield>
    <subfield code="l">0</subfield>
    <subfield code="o">S</subfield>
    <subfield code="p">01L000008313</subfield>
    <subfield code="r">2026-06-24 17:36:14</subfield>
    <subfield code="t">ej.3</subfield>
    <subfield code="y">LIB</subfield>
  </datafield>
  <datafield tag="999" ind1=" " ind2=" ">
    <subfield code="c">6080</subfield>
    <subfield code="d">6080</subfield>
  </datafield>
</record>
